


>DESTROYERS: 3x Sunders.Enderminion The issue with the Terrier is that its on-board sensors were not capable of locking onto actual missiles, and the ship-board radar array, while powerful enough, was not quick enough to reliably do so it was only around the 1980's when the terrier was being phased out for its successors like the Sea Sparrow that on-board radar and IR sensor packages became advanced and reliable. More detailed fleet comp: >CAPITALS: 2x Onslaughts (1 XIV 1 normal), 1x Legion (XIV) >CRUISERS: 1x Aurora, 1x Venture. Mainly exploration/surveying (I'm doing the academy missions at the moment) but I also enjoy fucking up pirates when I come across them. Armored to withstand the fury of battle alongside the Onslaught, the Mora was nonetheless decommissioned en masse as doctrine shifted to favour heavier guns and capital ships flanked by line-cruisers.Demilitarized hulls were sold and converted into mobile. This class of carrier was commissioned during the same period of carrier-centric Domain naval doctrine as the ubiquitous Talon fighter. All shuttles are redundant, but useful to scavenge if you need more cargo. Shepherd is the most economical frigate freighter/scavenger and has fighter-like drones that are useful for fighter distraction and missile elimination. Ox is a tug (drinks lots of fuel and is loud as hell, but raises fleet burn by 1). Of course, I like loadouts that are good for players and AI alike, especially if I want to switch to cheese Afflictor during a fight and have AI take over my former flagship. Bonus points for sealioning it off the map as it gets destroyed. The shots stop on the first champion hit, slowing it by 80% for 0.5 seconds and dealing 50 / 125 / 200 (+0.25 per attack damage) physical damage, increased by 3% for each 1% Health the target is missing.Starsector > General Discussion >.

Jhin sets up and channels for 10 seconds, enabling him to fire 4 super shots at extreme range in a cone in front of him. ĭidn't see one in the catalog, so thought I'd make a thread since I started playing it again>sandbox space sim rpg>combat is top down in fleet vs fleet encounters>can pilot a ship or just give orders>can be a trader, explorer, scavenger, or build your own colony>become a space jew by raiding traders to disrupt supply lines to settlements and then selling your own supplies>or just firebomb. You have direct command of your flagship, and can give orders to the officers aboard. ), and we are hoping the community will take part in that process as well. Starsector (formerly, Starfarer) is a single-player game where you roam a rapidly destabilizing Sector of the galaxy as an independent captain, trying to survive in a dystopic future. A heavy missile hardpoint complements the loadout by. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating levels. Among the jobs that is given at the start, which one is the most suitable for beginners, profitable, and/or sustainable as the fleet grows?The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons the crowning element is a heavy energy turret mounting, rare among midline ships. Note that this all utilize the latest version of Starsector.

Hello, farers of the stars! I like to ask a few questions to aid me in my start of the game.
